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Mastering Kiting in Tower Rush
In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
Mastering the Middle
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- Muscle memory is required.
- They pull heavy units very reliably.
- Use cheap troops like skeletons for single-target attackers.
Advanced AI Manipulation
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
| Kiting Card | Best Target |
|---|---|
| Cheap Tank | It absorbs damage while walking away, making it the perfect bait |
| One-Cost Units | Slow attacking units like the P.E.K.K. If you adored this write-up and you would certainly like to obtain more details pertaining to tower rush kindly go to our own site. A or Prince |
Mind Games
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
